All Work
Boosted's team lineup, matches and bracket screens on three phones, in front of a blurred esports arena
UI/UX Design 2024 2026

Boosted

Concept

My capstone, GameSense, was a broad esports app that tracked multiple titles, esports competitions, and in-game progress for users. In revisiting it, I narrowed the scope into Boosted, a dedicated companion app for Rocket League, built as a sibling to FotMob, the popular soccer app.
GameSense was a jack of all trades, master of none. To build a better product, I focused on one version of the app first, in a way that still allows for future expansion to other titles. Boiling the concept down gave me space to create a more intentional experience that worked for a smaller user base. I studied FotMob’s information hierarchy and pacing, kept the patterns fans already know, and adapted the rest to Rocket League’s faster match structure.

Roles:
ui/ux designer + researcher prototyper brand designer
Tools used:
figma photoshop illustrator
Deliverables:
mobile app functional prototype

where it started

The original GameSense app

next project

ClothingShop Online.com